![]() Elves, orcs, dragons-somebody started a war and somebody else felt betrayed and on we go.The writing and lore aren't bad by any means, but you have to force yourself to care. ![]() And that's the key to the entire game, really-forcing yourself to care about the game until you actually kind of do. That's not exactly a rousing endorsement.Underneath it allBuilding buildings.What's truly a shame is that, as I said, there's a good game in here. The strategic levels feels a bit thin: You always know (or at least have a decent idea of) the optimal building to construct next, and there were numerous points where I had cities completely idle because there was no benefit to building new structures.But the turn-based, tactical battles are fantastic chaos once you delve into the various tools available to you. Each army on the overworld map is limited to six units-so, say, your hero, two archers, and three melee units.Each army is limited to six units, but you can field multiple armies.Battles, however, include the defender's hex and all six surrounding hexes, with individual armies positioned in each individual hex. ![]() I'm an AOW vet so I'm cool with a fast pace/expansionism, but Jesus I feel like the campaign does a terrible job of introducing you to the various class types as it just boils down to 'rush rush rush, then spam T4 units.' Anyway, enough of my griping. More than that, and I started making dumb mistakes trying to rush through battles.Chaos reigns.Still, it feels great when you pull off the victory against overwhelming odds through expert use of cover and flanking. Man, it seems like that's the strategy for every campaign mission, which bums me out. This is the mode where Age of Wonders III shines most, despite a couple of small but exploitable balance issues. (Ranged units feel a bit overpowered, especially in the early game.)You can also autoresolve combat, though the game seems to overly punish you in the process by killing off some of your best troops. I've fought battles with manual combat and come out with every unit intact, only to reload and autoresolve the battle and find half my units wiped out. Not too surprising, but it's annoying if you're tired of directing your troops around by hand. Autoresolve is probably going to be too costly to win a campaign with in the long run.And then there's the hero to pay attention to. Your army is fronted by a hero, who is basically just a superpowered unit with a name and some light RPG elements.Īs you win battles your hero will level up, adding abilities to armies he or she controls-for instance, the ability for all units under a hero's command to scale walls with no movement penalty.
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